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	<title>Actionscript Blog</title>
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	<link>http://actiontuts.wordpress.com</link>
	<description>Actionscript 3 Tutorials</description>
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		<title>Actionscript Blog</title>
		<link>http://actiontuts.wordpress.com</link>
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		<title>Flex Tween Class</title>
		<link>http://actiontuts.wordpress.com/2010/08/08/flex-tween-class/</link>
		<comments>http://actiontuts.wordpress.com/2010/08/08/flex-tween-class/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 10:29:51 +0000</pubDate>
		<dc:creator>Paul Cotos</dc:creator>
				<category><![CDATA[Flash & Flex]]></category>
		<category><![CDATA[Tweening]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[constructor]]></category>
		<category><![CDATA[draw]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[easing]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[eventListener]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[extend]]></category>
		<category><![CDATA[flash tween]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[flex tween]]></category>
		<category><![CDATA[handlers]]></category>
		<category><![CDATA[mx]]></category>
		<category><![CDATA[mx.effects]]></category>
		<category><![CDATA[oop]]></category>
		<category><![CDATA[package]]></category>
		<category><![CDATA[parallel]]></category>
		<category><![CDATA[parallel tweens]]></category>
		<category><![CDATA[tween]]></category>

		<guid isPermaLink="false">http://actiontuts.wordpress.com/?p=128</guid>
		<description><![CDATA[As I said in my earlier post, I&#8217;ll continue with the Flex Tween Class. Although the Flex Tween class is part of the Flex framework, you don’t need to create a Flex project to use it; you can use it directly in an ActionScript 3.0 project, or even from a Flash CS4–based movie. However, to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=actiontuts.wordpress.com&amp;blog=10315506&amp;post=128&amp;subd=actiontuts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://actiontuts.wordpress.com/2010/08/08/flex-tween-class/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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			<media:title type="html">C@$H</media:title>
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		<item>
		<title>Tween Engines</title>
		<link>http://actiontuts.wordpress.com/2010/08/07/tween-engines/</link>
		<comments>http://actiontuts.wordpress.com/2010/08/07/tween-engines/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 19:48:25 +0000</pubDate>
		<dc:creator>Paul Cotos</dc:creator>
				<category><![CDATA[Flash & Flex]]></category>
		<category><![CDATA[Tweening]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[constructor]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[eventListener]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[flash tween]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[handlers]]></category>
		<category><![CDATA[oop]]></category>
		<category><![CDATA[package]]></category>
		<category><![CDATA[parallel]]></category>
		<category><![CDATA[parallel tweens]]></category>
		<category><![CDATA[sequences]]></category>
		<category><![CDATA[tween]]></category>
		<category><![CDATA[tween sequences]]></category>

		<guid isPermaLink="false">http://actiontuts.wordpress.com/?p=123</guid>
		<description><![CDATA[Hy guys! In this post I&#8217;m gonna talk about tweening, or moving an object or changing some property over time with code—usually by using some predefined tweening class. It has absolutely nothing to do with tweening using the timeline. There are two separate tween classes published by Adobe: fl.transitions.Tween, from the classes included with the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=actiontuts.wordpress.com&amp;blog=10315506&amp;post=123&amp;subd=actiontuts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://actiontuts.wordpress.com/2010/08/07/tween-engines/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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			<media:title type="html">C@$H</media:title>
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		<item>
		<title>Flower Twist Particle Effect and the Methods Behind It</title>
		<link>http://actiontuts.wordpress.com/2010/08/07/flower-twist-particle-effect-and-the-methods-behind-it/</link>
		<comments>http://actiontuts.wordpress.com/2010/08/07/flower-twist-particle-effect-and-the-methods-behind-it/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 18:17:39 +0000</pubDate>
		<dc:creator>Paul Cotos</dc:creator>
				<category><![CDATA[Flash & Flex]]></category>
		<category><![CDATA[Other tutorials]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[constructor]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[eventListener]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[handlers]]></category>
		<category><![CDATA[method]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[tween]]></category>
		<category><![CDATA[twist]]></category>

		<guid isPermaLink="false">http://actiontuts.wordpress.com/?p=115</guid>
		<description><![CDATA[Hi there! Found a very good tutorial regarding particle effects. Check it out! Here you will find the complete tutorial and the downloadable files! Have fun!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=actiontuts.wordpress.com&amp;blog=10315506&amp;post=115&amp;subd=actiontuts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://actiontuts.wordpress.com/2010/08/07/flower-twist-particle-effect-and-the-methods-behind-it/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">C@$H</media:title>
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			<media:title type="html">actionscript-tutorial-flower-twist-particle-effect</media:title>
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		<item>
		<title>flashcreed</title>
		<link>http://actiontuts.wordpress.com/2010/04/27/flashcreed/</link>
		<comments>http://actiontuts.wordpress.com/2010/04/27/flashcreed/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 15:53:24 +0000</pubDate>
		<dc:creator>Paul Cotos</dc:creator>
				<category><![CDATA[Flash & Flex]]></category>

		<guid isPermaLink="false">http://actiontuts.wordpress.com/?p=112</guid>
		<description><![CDATA[Quick post! Check out these links: http://blog.flashcreed.com/#pngfix-right http://flashcreed.com A lot to see and buy(if any of you have money )&#8230;.check it out and let me know what you think! Buh-bye!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=actiontuts.wordpress.com&amp;blog=10315506&amp;post=112&amp;subd=actiontuts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://actiontuts.wordpress.com/2010/04/27/flashcreed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">C@$H</media:title>
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		<item>
		<title>Drawing circles with mouse AS3</title>
		<link>http://actiontuts.wordpress.com/2010/03/12/drawing-circles-with-mouse-as3/</link>
		<comments>http://actiontuts.wordpress.com/2010/03/12/drawing-circles-with-mouse-as3/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 06:49:06 +0000</pubDate>
		<dc:creator>Paul Cotos</dc:creator>
				<category><![CDATA[Flash & Flex]]></category>
		<category><![CDATA[Other tutorials]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[circle]]></category>
		<category><![CDATA[drag]]></category>
		<category><![CDATA[drag&drop]]></category>
		<category><![CDATA[draw]]></category>
		<category><![CDATA[draw cicle]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[eventListener]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[mouse event]]></category>
		<category><![CDATA[MOUSE_DOWN]]></category>
		<category><![CDATA[MOUSE_MOVE]]></category>
		<category><![CDATA[MOUSE_UP]]></category>
		<category><![CDATA[package]]></category>

		<guid isPermaLink="false">http://actiontuts.wordpress.com/?p=108</guid>
		<description><![CDATA[OK! A lot of you searched the internet for a way to draw circles in flash, with AS3, using your mouse cursor, ended up here, and there was no tutorial! I&#8217;ve decided to show you how that&#8217;s done. Here we go: First create a .fla file&#8230;.name it as you please. Then create another file, in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=actiontuts.wordpress.com&amp;blog=10315506&amp;post=108&amp;subd=actiontuts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://actiontuts.wordpress.com/2010/03/12/drawing-circles-with-mouse-as3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">C@$H</media:title>
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	</item>
		<item>
		<title>Classes and OOP</title>
		<link>http://actiontuts.wordpress.com/2010/03/05/classes-and-oop/</link>
		<comments>http://actiontuts.wordpress.com/2010/03/05/classes-and-oop/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 13:25:37 +0000</pubDate>
		<dc:creator>Paul Cotos</dc:creator>
				<category><![CDATA[Flash & Flex]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[constructor]]></category>
		<category><![CDATA[extend]]></category>
		<category><![CDATA[oop]]></category>
		<category><![CDATA[package]]></category>
		<category><![CDATA[superclass]]></category>

		<guid isPermaLink="false">http://actiontuts.wordpress.com/?p=104</guid>
		<description><![CDATA[Sorry for the big gap! I&#8217;ve been busy at work and school (finally got my degree )! In this post I&#8217;ll talk a little bit about classes and OOP (Object Oriented Programing) in AS3. I imagine some of you might have no idea what a class or the term “object oriented” means, while others have [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=actiontuts.wordpress.com&amp;blog=10315506&amp;post=104&amp;subd=actiontuts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://actiontuts.wordpress.com/2010/03/05/classes-and-oop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">C@$H</media:title>
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		<item>
		<title>AS3 Events part 3 &#8211; Mouse events &#8211; part 2</title>
		<link>http://actiontuts.wordpress.com/2010/01/07/as3-events-part-3-mouse-events-part-2/</link>
		<comments>http://actiontuts.wordpress.com/2010/01/07/as3-events-part-3-mouse-events-part-2/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 18:37:25 +0000</pubDate>
		<dc:creator>Paul Cotos</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Flash & Flex]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[drag]]></category>
		<category><![CDATA[drag&drop]]></category>
		<category><![CDATA[drop]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[eventListener]]></category>
		<category><![CDATA[handlers]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[mouse event]]></category>
		<category><![CDATA[MOUSE_OUT]]></category>
		<category><![CDATA[MOUSE_OVER]]></category>
		<category><![CDATA[MOUSE_UP]]></category>
		<category><![CDATA[ROLL_OUT]]></category>
		<category><![CDATA[ROLL_OVER]]></category>

		<guid isPermaLink="false">http://actiontuts.wordpress.com/?p=74</guid>
		<description><![CDATA[Happy new year! It&#8217;s time to continue with the mouse events. 3. MOUSE_OVER &#38; MOUSE_OUT The next two events are linked to each other, the MOUSE_OUT &#38; MOUSE_OVER events.  These two can be a little bit tricky because of the target and currentTarget properties. The target is the InteractiveObject instance under the pointing device and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=actiontuts.wordpress.com&amp;blog=10315506&amp;post=74&amp;subd=actiontuts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://actiontuts.wordpress.com/2010/01/07/as3-events-part-3-mouse-events-part-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">C@$H</media:title>
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		<item>
		<title>AS3 Events part 3 &#8211; Mouse events &#8211; part 1</title>
		<link>http://actiontuts.wordpress.com/2009/12/19/as3-events-part-3-mouse-events/</link>
		<comments>http://actiontuts.wordpress.com/2009/12/19/as3-events-part-3-mouse-events/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 06:48:39 +0000</pubDate>
		<dc:creator>Paul Cotos</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Flash & Flex]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[eventListener]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[mouse event]]></category>
		<category><![CDATA[MOUSE_DOWN]]></category>
		<category><![CDATA[MOUSE_MOVE]]></category>

		<guid isPermaLink="false">http://actiontuts.wordpress.com/?p=71</guid>
		<description><![CDATA[OK &#8230;.I know I haven&#8217;t posted anything for a long time, but I was busy @ work and had no time! Now &#8230; what are mouse events? Mouse events allow us to add mouse functionality in our applications. With the use of mouse events we can make our applications respond to a mouse clicks and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=actiontuts.wordpress.com&amp;blog=10315506&amp;post=71&amp;subd=actiontuts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://actiontuts.wordpress.com/2009/12/19/as3-events-part-3-mouse-events/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">C@$H</media:title>
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		<item>
		<title>AS3 Events part 2 &#8211; COMPLETE &amp; PROGRESS</title>
		<link>http://actiontuts.wordpress.com/2009/11/13/as3-events-part-2-complete-progress/</link>
		<comments>http://actiontuts.wordpress.com/2009/11/13/as3-events-part-2-complete-progress/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 15:31:09 +0000</pubDate>
		<dc:creator>Paul Cotos</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[complete]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[contentLoaderInfo]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[handlers]]></category>
		<category><![CDATA[load]]></category>
		<category><![CDATA[loader]]></category>
		<category><![CDATA[progress]]></category>

		<guid isPermaLink="false">http://actiontuts.wordpress.com/?p=64</guid>
		<description><![CDATA[In this tutorial we will find out how we can load an image into our project using the Loader class. In order for that to work we need to listen to some events. First is the COMPLETE event, that will tell us when the image is completely loaded so that we can position it, resize [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=actiontuts.wordpress.com&amp;blog=10315506&amp;post=64&amp;subd=actiontuts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://actiontuts.wordpress.com/2009/11/13/as3-events-part-2-complete-progress/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">C@$H</media:title>
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		<title>AS3 Events part 1 &#8211; ENTER_FRAME event</title>
		<link>http://actiontuts.wordpress.com/2009/11/08/as3-events-part-1-enter_frame-event/</link>
		<comments>http://actiontuts.wordpress.com/2009/11/08/as3-events-part-1-enter_frame-event/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 16:44:01 +0000</pubDate>
		<dc:creator>Paul Cotos</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[ENTER_FRAME]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[handlers]]></category>
		<category><![CDATA[tween]]></category>

		<guid isPermaLink="false">http://actiontuts.wordpress.com/?p=56</guid>
		<description><![CDATA[As promised I&#8217;ll start a set of tutorials regarding the events used in Actionscript 3. You can find them listed here. Because there are a lot of them I will treat only the most used ones. So I will start with the most used event of all: the ENTER_FRAME event. But I have to warn [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=actiontuts.wordpress.com&amp;blog=10315506&amp;post=56&amp;subd=actiontuts&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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